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Will VR in Education take it to the Next Level

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Virtual reality started In the entertainment area, but over time it also got practical use. Virtual Reality's main objective in education is to make the study process more exciting and efficient. VR simulations give a learner an in-depth understanding of the material with its further application in real life.

The strongest evidence that virtual reality can make the education system good is, in a sense, the human brain. The fact is that the brain tends to remember 10 percent of what it's reading, 20 percent of what it's hearing and 90 percent of what it's doing. So let's see what VR technology can actually bring to the table, in terms of education.

The program's purpose is to combat our time's injustice, inequality, and challenges. One of its 17 objectives is to provide quality education for all and to promote lifelong learning. Therefore, we are sure to increase educational mobility and enrich it in the nearest time with a virtual format.

Given all the benefits, virtual reality is still far from being widely integrated into education. Despite the fact that 97% of students would like to take some VR classes, only 23% of schools have tried the VR and about 10% are preparing to use it for the next year or two.

Virtual Reality systems in Learning

  • Health services

A large part of developments in VR education was targeted at educating health students and staff. Different trainee programs are aimed at training doctors and nurses, and simulations help simulate different clinical cases and improve skills.

  • Distant learning

With VR, online learning becomes more convenient and can even offer the impression of being there. Digital classrooms might have an opportunity to compete with traditional schools but only as long as VR is accessible.

  • Content Creation

Virtual reality courses for science and history classes are most often developed at the moment. The virtual format, however, can literally be extended to any topic and theme.

  • Training

Most students say they have a better understanding of the subject by studying complex material through practical tasks. VR is able to provide an appropriate and manageable environment for any type of training.

  • Project

VR can assist in designing and modeling to progress to a new level of quality. This technology enables 3D model formation, presenting all the information and features, editing, transforming, and testing in virtual environments.

The good things about virtual reality

  • Improving the quality of education

As visualization helps to understand and remember, students with training simulations can get even more immersive experiences. VR has proven to be capable of fitting any subject or program at the school and university.

  • Improve the system of assessment

The study suggests that rewarding instantly has a positive impact on the further success of students. Instead of typically pointing out errors and deficiencies, VR brings elements of gamification into the learning process and offers motivating reward systems.

  • Improving the system of assessment

The research claims that rewarding immediately positively impacts the further performance of the students. Instead of traditionally pointing out errors and failures, VR brings aspects of gamification into the learning process, offering encouraging reward systems.

  • Effective attendance

These days millennials can perceive a bit boring studying traditional classrooms. Incorporating VR into a program is one way for them to enhance the learning process. VR may also eliminate distractions on a smartphone, in addition to generating interest.

  • Visualization

The advanced way of visualization is the most obvious advantage of using VR in education (also true for any other sphere). Virtual reality has become a universal tool for displaying objects, processes, locations, and events in history.

  • No Barriers to language

The language barrier often can be a problem for international students. With virtual reality, it is possible to implement the study of materials in any foreign language into VR software.

Examples of virtual reality

  • The King Tut VR app

It provides the complete immersion experience into ancient history. The VR tour guides viewers to the Tutankhamun Tomb with a 360-degree virtual environment filled with historic artifacts.

  • The Apollo 11

VR simulation recreates the July 1969 Moon landing events. It's a new kind of documentary where you can control and fly the command module, land the lunar lander, explore the surface of the Moon and deploy some experiments.

  • Discovery channel

The Discovery Channel is continuing the work of investigating and sharing knowledge about our environment. Their new app, Discovery VR, provides the immersive experience by viewing virtual videos of our planet's amazing places.

  • Tilt Brush

One of Google's most visual apps, Tilt Brush, is helping to create art with lots of possibilities in 3D space. Students and artists can use any virtual space as a canvas by using a wide range of dynamic brushes and a variety of interfaces to create a true masterpiece and even display it as animated gifs.

  • Unimersiv

It is one of the largest VR education platforms. The company creates a variety of VR content for schools (anatomy, visit ancient Rome, Athens and Stonehenge Acropolis, VR dinosaur learning, etc.) and corporate training.